OUR STORY
IT STARTED WITH A PROBLEM ON THE FOOTBALL FIELD
SnapVision One didn’t begin in a lab or a corporate conference room. It began on a football field.
As a longtime high school football coach, founder Brandon Williams experienced firsthand how difficult it can be to teach and make visual adjustments when a traditional film room isn’t available. Coaches have access to incredible amounts of video and digital information, but getting that information in front of an entire position group or unit—quickly, clearly, and wherever the team happens to be—is still a challenge.
After an away game, Brandon began thinking about a better way.
The inspiration came from an unlikely place: an old 1970s AM-radio baseball cap. The idea was simple—what if modern technology could be integrated into something familiar, portable, and immediately recognizable to coaches and athletes?
That question eventually became SnapVision One.
FROM IDEA TO WORKING PROOF OF CONCEPT
Rather than waiting for someone else to build it, Brandon began developing the concept himself.
Using available projection technology, a football helmet platform, portable power, wireless connectivity, and a lot of hands-on experimentation, the idea progressed from sketches and concepts into a functioning proof of concept.
The goal wasn’t simply to put a projector inside a helmet. The goal was to create a purpose-built visual teaching platform that could bring film, diagrams, assignments, and adjustments directly to athletes—whether on the sideline, at practice, in a locker room, or anywhere a traditional display isn’t practical.
BUILT AND TESTED WHERE IT MATTERS
SnapVision One has already been demonstrated to coaches and others around athletics, generating strong interest in its potential as a portable visual communication tool.
Those conversations continue to shape the product.
Every question matters: How quickly can it be deployed? How portable can it become? How bright does the image need to be? How can an entire group see the same information? What would make a coach actually use it every week?
That feedback is helping turn a working concept into a product designed around real-world use.
WHERE WE ARE TODAY
SnapVision One LLC is now moving from proof of concept toward product development and market validation.
The concept is patent pending, and development continues on improved size, portability, projection performance, durability, and overall usability.
The mission remains the same as it was on day one:
Bring visual teaching out of the film room and directly to the people who need it.
The film room isn’t a place anymore.
OUR STORY
IT STARTED WITH A PROBLEM ON THE FOOTBALL FIELD
SnapVision One didn’t begin in a lab or a corporate conference room. It began on a football field.
As a longtime high school football coach, founder Brandon Williams experienced firsthand how difficult it can be to teach and make visual adjustments when a traditional film room isn’t available. Coaches have access to incredible amounts of video and digital information, but getting that information in front of an entire position group or unit—quickly, clearly, and wherever the team happens to be—is still a challenge.
After an away game, Brandon began thinking about a better way.
The inspiration came from an unlikely place: an old 1970s AM-radio baseball cap. The idea was simple—what if modern technology could be integrated into something familiar, portable, and immediately recognizable to coaches and athletes?
That question eventually became SnapVision One.
FROM IDEA TO WORKING PROOF OF CONCEPT
Rather than waiting for someone else to build it, Brandon began developing the concept himself.
Using available projection technology, a football helmet platform, portable power, wireless connectivity, and a lot of hands-on experimentation, the idea progressed from sketches and concepts into a functioning proof of concept.
The goal wasn’t simply to put a projector inside a helmet. The goal was to create a purpose-built visual teaching platform that could bring film, diagrams, assignments, and adjustments directly to athletes—whether on the sideline, at practice, in a locker room, or anywhere a traditional display isn’t practical.
BUILT AND TESTED WHERE IT MATTERS
SnapVision One has already been demonstrated to coaches and others around athletics, generating strong interest in its potential as a portable visual communication tool.
Those conversations continue to shape the product.
Every question matters: How quickly can it be deployed? How portable can it become? How bright does the image need to be? How can an entire group see the same information? What would make a coach actually use it every week?
That feedback is helping turn a working concept into a product designed around real-world use.
WHERE WE ARE TODAY
SnapVision One LLC is now moving from proof of concept toward product development and market validation.
The concept is patent pending, and development continues on improved size, portability, projection performance, durability, and overall usability.
The mission remains the same as it was on day one:
Bring visual teaching out of the film room and directly to the people who need it.
The film room isn’t a place anymore.
BUILT AND TESTED WHERE IT MATTERS
SnapVision One has already been demonstrated to coaches and others around athletics, generating strong interest in its potential as a portable visual communication tool.
Those conversations continue to shape the product.
Every question matters: How quickly can it be deployed? How portable can it become? How bright does the image need to be? How can an entire group see the same information? What would make a coach actually use it every week?
That feedback is helping turn a working concept into a product designed around real-world use.
WHERE WE ARE TODAY
SnapVision One LLC is now moving from proof of concept toward product development and market validation.
The concept is patent pending, and development continues on improved size, portability, projection performance, durability, and overall usability.
The mission remains the same as it was on day one:
Bring visual teaching out of the film room and directly to the people who need it.
The film room isn’t a place anymore.
OUR STORY
IT STARTED WITH A PROBLEM ON THE FOOTBALL FIELD
SnapVision One didn’t begin in a lab or a corporate conference room. It began on a football field.
As a longtime high school football coach, founder Brandon Williams experienced firsthand how difficult it can be to teach and make visual adjustments when a traditional film room isn’t available. Coaches have access to incredible amounts of video and digital information, but getting that information in front of an entire position group or unit—quickly, clearly, and wherever the team happens to be—is still a challenge.
After an away game, Brandon began thinking about a better way.
The inspiration came from an unlikely place: an old 1970s AM-radio baseball cap. The idea was simple—what if modern technology could be integrated into something familiar, portable, and immediately recognizable to coaches and athletes?
That question eventually became SnapVision One.
FROM IDEA TO WORKING PROOF OF CONCEPT
Rather than waiting for someone else to build it, Brandon began developing the concept himself.
Using available projection technology, a football helmet platform, portable power, wireless connectivity, and a lot of hands-on experimentation, the idea progressed from sketches and concepts into a functioning proof of concept.
The goal wasn’t simply to put a projector inside a helmet. The goal was to create a purpose-built visual teaching platform that could bring film, diagrams, assignments, and adjustments directly to athletes—whether on the sideline, at practice, in a locker room, or anywhere a traditional display isn’t practical.
BUILT AND TESTED WHERE IT MATTERS
SnapVision One has already been demonstrated to coaches and others around athletics, generating strong interest in its potential as a portable visual communication tool.
Those conversations continue to shape the product.
Every question matters: How quickly can it be deployed? How portable can it become? How bright does the image need to be? How can an entire group see the same information? What would make a coach actually use it every week?
That feedback is helping turn a working concept into a product designed around real-world use.
WHERE WE ARE TODAY
SnapVision One LLC is now moving from proof of concept toward product development and market validation.
The concept is patent pending, and development continues on improved size, portability, projection performance, durability, and overall usability.